#pragma once
#ifndef H_Scene
#define H_Scene

#include <iostream>
#include <vector>

#include "Light.h"
#include "Vector3.h"
#include "Object.h"

class Scene {
	public:
		Scene(void);
		
		float globalAmbient;
		vector<Light> lights;
		vector<Object*> objects;
		
		Vector3 cameraLocation, cameraLookAt;
};
#endif